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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.10.15 03:12:00 -
[1] - Quote
And it came from an unexpected source: http://community.eveonline.com/news/dev-blogs/tranquility-tech-3/
This is the relevant portion (The left side is the current specs, while the right side is the new specs):
Quote: DUST514 Proxy Node
4 x IBM HS22 - Intel X5687 @ 3.60GHz with 24GB RAM (1333MHz) ---> Will run on Eve proxies
EVE Proxy Node
5 x IBM HS23 - Intel E5-2643 0 @ 3.30GHz with 64GB RAM (1600MHz) ---> 6x IBM x240 - Intel E5-2667 v3 CPU @ 3.2GHz with 128GB (2133MHz)
That means that the currently planned Tranquility upgrade will change how we connect to Tranquility, and this implies they might even be doing away with the Battle Server system entirely in favor of their new tech that automatically routes traffic through the most direct route possible to reduce latency.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.10.15 03:20:00 -
[2] - Quote
All Gucci wrote:Mobius Wyvern wrote:And it came from an unexpected source: http://community.eveonline.com/news/dev-blogs/tranquility-tech-3/This is the relevant portion (The left side is the current specs, while the right side is the new specs): Quote: DUST514 Proxy Node
4 x IBM HS22 - Intel X5687 @ 3.60GHz with 24GB RAM (1333MHz) ---> Will run on Eve proxies
EVE Proxy Node
5 x IBM HS23 - Intel E5-2643 0 @ 3.30GHz with 64GB RAM (1600MHz) ---> 6x IBM x240 - Intel E5-2667 v3 CPU @ 3.2GHz with 128GB (2133MHz)
That means that the currently planned Tranquility upgrade will change how we connect to Tranquility, and this implies they might even be doing away with the Battle Server system entirely in favor of their new tech that automatically routes traffic through the most direct route possible to reduce latency. does this mean a one server for all timezones sort of thing? It seems like it might.
As Cat Merc pointed out to us in Skype the other day, the actual distance from Israel to TQ is about 78ms. The rest of the latency comes from getting lost in hops through Europe until you finally get to TQ.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.10.15 03:30:00 -
[3] - Quote
Adipem Nothi wrote:Mobius Wyvern wrote:... and this implies they might even be doing away with the Battle Server system entirely in favor of their new tech that automatically routes traffic through the most direct route possible to reduce latency. Neat! But how is this implied? All I see are a handful of hardware specs. That's based on what they discuss in the later parts of that post. They're replacing their old routers with new ones that automatically switch connection paths without interruption to ensure the fastest, most direct path to the server for all connected clients.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.10.15 03:53:00 -
[4] - Quote
Union118 wrote:I predict server overload. Isnt the system gunna crash or slow down due to funnel. I really doubt that TQ can be taken down by too many player actions being computer at once with how beefy it already is right now, and how much beefier they're about to make it.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.10.15 03:58:00 -
[5] - Quote
Adipem Nothi wrote:Mobius Wyvern wrote:Adipem Nothi wrote:Mobius Wyvern wrote:... and this implies they might even be doing away with the Battle Server system entirely in favor of their new tech that automatically routes traffic through the most direct route possible to reduce latency. Neat! But how is this implied? All I see are a handful of hardware specs. That's based on what they discuss in the later parts of that post. They're replacing their old routers with new ones that automatically switch connection paths without interruption to ensure the fastest, most direct path to the server for all connected clients. \o/ Early 2016 = No imminent plug pulling :-) Yep! That should at least get people to chill out on that front. There's no way they'd bother mentioning Dust 514 as part of their hardware upgrade unless they were planning to keep it around for a while.
Let's just hope that's aimed at improving performance for the next platform. Reducing lag on the PS3 would be nice but hardly something to dance in the streets about.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.10.15 04:08:00 -
[6] - Quote
benandjerrys wrote:Good catch mob. I missed that when I skimmed that article earlier. This ain't gonna happen overnight mind you but it shows we are going to get some attention.
Tl;Dr likefarm the OP people! I was pretty psyched to see it when I was going through the specs. Even if they haven't announced a port by then, getting on that new hardware should help to reduce lag and make the game more playable.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.10.15 11:31:00 -
[7] - Quote
Cat Merc wrote:Mobius Wyvern wrote:All Gucci wrote:Mobius Wyvern wrote:And it came from an unexpected source: http://community.eveonline.com/news/dev-blogs/tranquility-tech-3/This is the relevant portion (The left side is the current specs, while the right side is the new specs): Quote: DUST514 Proxy Node
4 x IBM HS22 - Intel X5687 @ 3.60GHz with 24GB RAM (1333MHz) ---> Will run on Eve proxies
EVE Proxy Node
5 x IBM HS23 - Intel E5-2643 0 @ 3.30GHz with 64GB RAM (1600MHz) ---> 6x IBM x240 - Intel E5-2667 v3 CPU @ 3.2GHz with 128GB (2133MHz)
That means that the currently planned Tranquility upgrade will change how we connect to Tranquility, and this implies they might even be doing away with the Battle Server system entirely in favor of their new tech that automatically routes traffic through the most direct route possible to reduce latency. does this mean a one server for all timezones sort of thing? It seems like it might. As Cat Merc pointed out to us in Skype the other day, the actual distance from Israel to TQ is about 78ms. The rest of the latency comes from getting lost in hops through Europe until you finally get to TQ. Actually that would be from Israel to the closest coast in the US. Ping to TQ would be around 30ms. Ah, got that mixed up. Thanks for fixing that for me.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.10.15 13:20:00 -
[8] - Quote
Cat Merc wrote:Aeon Amadi wrote:Exciting times. Weeeee new database server. Truly the character sheet loading time was the worst part about DUST :P It'll do wonders for letting more people spam scam contracts in Jita.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.10.15 16:32:00 -
[9] - Quote
Starlight Burner wrote:deezy dabest wrote:This has zero affect on the outlook of Dust.
Tranquility is being upgraded and unless they want to pull the plug we have to be able to connect.
This also has no effect on the Dust battle servers as those are separate from TQ. TQ handles our logins, the market, corporations, matchmaking, and a few other things.
One possible positive out come is that we should see a few less of those pesky spinning circle screens that we all love so much.
I feel like the dedication of the number of servers that they have allocated points to a planned expansion as that seems to be very much overkill for our current average number of people online at one time. This is purely speculative. It's actually not overkill because while the current TQ setup could easily handle 100k+ players logged in and flying around, it's when they start shooting at each other that all the extra power is required.
Recall that EVE needs to be able to support more than 4000 players shooting at each other all at the same time without any of the nodes crashing under the load. That's a pretty big deal.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.10.15 17:20:00 -
[10] - Quote
MrShooter01 wrote:Mobius Wyvern wrote: It's actually not overkill because while the current TQ setup could easily handle 100k+ players logged in and flying around, it's when they start shooting at each other that all the extra power is required.
Recall that EVE needs to be able to support more than 4000 players shooting at each other all at the same time without any of the nodes crashing under the load. That's a pretty big deal.
Just the collision calculations alone (Is player 1's ship intersecting with any of the 4,000 other players plus 5 potential drones for every player on grid? (repeat EVERY SECOND FOR EVERY PLAYER)) would make most ordinary game servers **** themselves in terror Now add several thousand dice rolls a second for the thousands of different modules on the thousands of ships in the scene with thousands of unique fittings and skill profiles, and you see why intentionally slowing the simulation down so the server doesn't commit suicide in protest was hailed as genius-level innovation It's too bad CCP Veritas isn't with them anymore. Probably dropping genius-bombs at his new job by now.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.10.15 18:39:00 -
[11] - Quote
IMMORTAL WAR HERO wrote:Mobius Wyvern wrote:And it came from an unexpected source: http://community.eveonline.com/news/dev-blogs/tranquility-tech-3/This is the relevant portion (The left side is the current specs, while the right side is the new specs): Quote: DUST514 Proxy Node
4 x IBM HS22 - Intel X5687 @ 3.60GHz with 24GB RAM (1333MHz) ---> Will run on Eve proxies
EVE Proxy Node
5 x IBM HS23 - Intel E5-2643 0 @ 3.30GHz with 64GB RAM (1600MHz) ---> 6x IBM x240 - Intel E5-2667 v3 CPU @ 3.2GHz with 128GB (2133MHz)
That means that the currently planned Tranquility upgrade will change how we connect to Tranquility, and this implies they might even be doing away with the Battle Server system entirely in favor of their new tech that automatically routes traffic through the most direct route possible to reduce latency. i really like what i see here give me a lot of hope and patience for ccp now that i know they are not just fuqing the dog these are really big changes changes for good of CCP respects for posting this I'm rather interested to see what this combined with that new "Brain in a Box" tech they put together will mean for Time Dilation in EVE. Massive space battles are cool and all, but Time Dilation can make them a bit of a chore.
Battle of B-R5
Simulation time: 2 hours
Gameplay time: 21 hours
Yeeeeeaaaaaaaah...
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2015.10.15 23:03:00 -
[12] - Quote
JEDI LORD HOTH wrote:Good news to hear that "Johnny 5" is still alive. Huh?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
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